The Katana, a brand new enemy, 4 new Mutations and new skins additionally added.
Movement Twin and Evil Empire have large plans for Lifeless Cells in early 2021 when the subsequent paid DLC, Fatal Falls, releases. Nevertheless, its update for this month is now in alpha and there are some fairly large adjustments in-bound. Chief amongst them is a rework of Malaise.
Malaise is a punishing mechanic that seems within the Fort earlier than the ultimate battle – filling up the meter will trigger the participant to die immediately. In 4/5 Boss Cell problem, each enemy can inflict Malaise, making it tremendous irritating and inspiring gamers to kite and run away than combat. The brand new model of Malaise works in a different way – it fills over time (and pauses in sure rooms) and can make enemies extra harmful when full.
This implies they’ll deal elevated injury, transfer sooner, randomly spawn across the participant and even flip into Elites. Relying on the variety of enemies alive in a biome, the contamination fee could be slowed. If there are solely 10 % of enemies remaining, then that biome has been “cleansed.”
Colours are additionally being revamped with Mutations like Soldier Resistance and Berserker now scaling with Survival as a substitute of Brutality whereas Predator, Scheme and Initiative will scale with Brutality as a substitute of Techniques. Sure weapons just like the Broadsword, Symmetrical Lance, Rhythm n’ Bouzoki and extra now longer have “purple” scaling whereas different just like the Flashing Followers don’t scale from Techniques. There’s quite a bit to undergo so try the complete patch notes here.
By way of new content material, the Katana is lastly coming to the sport together with a brand new enemy – the Demolisher – and 4 new Mutations. Keep tuned for extra particulars on a launch date within the coming weeks.