A 120 FPS mode can be being examined by the builders.
Higher resolutions and, extra importantly, higher body charges are hopefully going be one thing that each one builders will prioritize with their video games within the coming years because of the improved {hardware} of the brand new consoles. We’ve seen various early examples of that already, and it looks like there’s going to be loads extra to comply with as effectively. As an example, NEKCOM’s upcoming first particular person puzzle title, Dying: 1983, can be trying to leverage the PS5’s {hardware} to comparable impact.
Talking to GamingBolt in a latest interview, Luo Xiangyu, CEO of NEKCOM and director of the upcoming puzzle title, mentioned that Dying: 1983 will assist ray-tracing on PS5 and will probably be focusing on 4K and 60 FPS. NEKCOM are at present additionally testing a 120 FPS mode, however there’s no ensures that that can make it into the ultimate launch.
“We are focusing on 4K + ray tracing + 60FPS,” Xiangyu informed GamingBolt. “In the meantime, we’re testing a 120 FPS mode, however we can not assure it is going to make it to the ultimate launch.”
In the identical interview, Xiangyu additionally spoke to us about how the PS5’s improved {hardware} goes to allow builders resembling themselves to develop higher video games, and improved efficiency is unquestionably an enormous enhance. That 120 FPS mode would positively be an enormous plus, so right here’s hoping it does make it into the ultimate recreation. Even in its absence although, 4K60 with ray-tracing sounds glorious.
Dying: 1983 is due out for the PS5 a while this 12 months, although it doesn’t but have an actual launch date. Keep tuned to GamingBolt for extra updates.