Agent 47 often is the playable avatar and box-art star of the Hitman sequence, however I’d argue that he’s not the principle draw. That distinction has to go to the meticulously crafted ranges that IO Interactive has delivered for years. They’re sandboxes in the very best sense of the time period, offering attention-grabbing, lovely, and various backdrops for gamers to ply their grim commerce. Every stage is purposely constructed for replayability, rewarding gamers who totally discover every setting with not solely unlocks however a larger imaginative and prescient of the myriad little tales that populate every place. Considered one of Hitman 3’s standout places is its Berlin mission, which severs Agent 47 from the assets that he’s relied on up till this level within the trilogy. It’s a disconcerting change of tempo, and there are some attention-grabbing tales behind its improvement.
We spoke to a number of members of the event workforce throughout our Hitman 3 cover story, and we had been in a position to play our manner by the sport’s first three missions. We wrote at size in regards to the Dubai and Dartmoor ranges, however a lot about Berlin was off-limits for our pre-launch protection. Now that the sport is out, we’re able to share a number of the behind-the-scenes insights in regards to the mission.

First a fast spoiler warning: Should you’re planning on taking part in Hitman 3, I’d advocate coming again to this after you’ve performed by this specific mission. There are some stunning issues about it, and far of its influence might be misplaced in the event you learn an excessive amount of beforehand. I went into it with none information about what was coming, and I believe the expertise was stronger for it. Your mileage might fluctuate, after all, however I needed to deliver it up ahead of later.
By the point you start the sport’s third mission, Apex Predator, you’ve in all probability already developed a way that IO Interactive is shifting out of its consolation zone with these ranges. The primary mission options a variety of verticality and a pair of targets who might be drawn shut collectively for a memorable double kill. The second mission, Dartmoor, lets gamers attempt their hand at being a detective as an alternative of their common function as a contract executioner. The non-obligatory homicide thriller is an entire change of tempo, with non-obligatory interrogations and investigations that may happen proper out within the open.

At IO Interactive, each mission begins with the workforce nailing down some key thematic phrases and phrases. For Dubai, sport director Mattias Engstrom gave the extent designers and artists just a few brief phrases together with “on prime of the world,” “open and ethereal,” and “an inviting starting.” Dartmoor’s thematic path included the phrase “a home full of secrets and techniques” and the phrases “ominous” and “weak.” By the point the third mission rolls round, gamers are dropped into a spot the place the phrases “loneliness” and “isolation” had been used as artistic springboards. When you’ve performed by it, the importance is evident.
Halfway by Hitman 3’s narrative arc, Agent 47 finds himself alone. His former colleagues are useless or working in opposition to him. What was speculated to be a gathering has remodeled right into a slaughter. There’s no pal on the opposite facet of an earpiece. Gamers don’t even know who their targets are as they emerge from a wooded space to discover a sprawling membership constructed inside a decommissioned energy plant. “It was at all times speculated to be a chilly open and a bit surreal with what’s happening,” Engstrom says. “You don’t actually have something or anybody right here, and 47 is defining his personal mission for the primary time.”

Although Agent 47 doesn’t have any tactical help, he’s removed from alone. As you’re employed your manner into the ability, you begin to admire simply how many individuals have packed themselves into the place. “That is our occasion location,” Engstrom says. “Like, Paris has a style present, that is the rave occasion.” Music might be heard upon method, with bass reverberating off the concrete. While you descend into the precise membership, it’s a virtually overwhelming sensation. The music is loud, and it’s accompanied by a syncopated mild present.
“We put a variety of effort into making it an genuine rave in Berlin, and a variety of effort into the music, and we spent a variety of effort into making that crowd,” Engstrom says. Gamers have to watch NPCs to find out who the targets are, which might be difficult contemplating the general density. In fact, Agent 47 can use that to his benefit as properly, slipping amid the gang to hide himself if a guard notices the suspicious-acting bald man.

Government producer Forest Swartout Massive says that seeing the content-complete model of the rave for the primary time was a profession spotlight. “I really feel prefer it’s a lot, that have as much as that reveal. And then you definately get inside and also you’re like, ‘Oh my god! Thoughts blown!’” She provides that she felt like seeing all of it working collectively was one thing particular. “I cried after I noticed the rave, and after I had the ‘I’ve arrived’ second. It was completely emotional. It hit me like a ton of bricks.”
In a primary for the sequence, Hitman 3’s composer, Niels Bye Nielsen, additionally wrote all the different music for the sport as an alternative of incorporating tracks from different sources. One of many easy-to-miss particulars in regards to the rave is how the NPCs react to his work. Because the music builds and explodes, the gang will modify their strikes to simulate, properly, dancing. Their strikes are pretty convincing, although Swartout Massive recollects that it wasn’t at all times fairly that manner. “Now we have this very tall Viking/Norwegian animator named Morten [Helgeland], and he did the preliminary blocking-animation mocap – and it was hilarious.”

That placeholder animation – which, to be clear, was by no means meant to be included within the sport – made it look as if the dance ground was populated by “f—ing dads,” Engstrom says, laughing, as he mimes some decidedly uncool maneuvers.
Dancing dads however, the rave sequence is spectacular on conventional shows, however the workforce says it shines even brighter in PlayStation VR. “Unquestionably, that rave stage is one thing the place we seize folks and say, ‘Are you able to please come over and simply go down on the dance ground?’” says senior sport designer Eksil Mohl. “As a result of you’ll be able to [make a fist], all people has simply been standing there [mimes pumping a fist to the music]. And so they’re saying ‘That is insane. That is insane.’”

Lead sport designer Sidsel Hermansen provides that with the ability to expertise the membership in VR is a pleasant reminder of how issues was earlier than the Covid-19 pandemic. “I haven’t been to a rave for a very long time, I haven’t been to a celebration, I haven’t been to a live performance, and I often do this rather a lot,” she says. “It’s truly been type of a reminder. It’s been a fantastic factor to have the ability to go there.”