You might have seen his movies floating round social media, comparatively brief snippets of him jamming out to groovy remixes of songs like Ultimate Fantasy VII’s “One-Winged Angel” by Nobuo Uematsu. What Alex Moukala is making an attempt to do, he explains on Twitter, is normalize video game music to make the sounds he grew up with and was impressed by extra accessible to the lots. His course of: take a well-liked online game monitor, cut up it in half, ship a cool bassline and catchy kick drum sample by the entire thing, and crank the amount all the best way up.
In an effort to begin the dialog of normalizing online game music, Alex started a YouTube channel a few years in the past to add the complete remixes of his funky-fied tracks. He additionally makes use of his skillset as a self-trained composer and producer to research his favourite online game songs, which incorporates tracks like Satan Might Cry 5’s “Bury The Mild” and Persona 5’s “Final Shock.”
However what does bringing online game music into the mainstream truly appear like? Fashionable music award ceremonies such because the Grammys do not embrace online game soundtracks for consideration and the revived MTV Video Music Awards killed the Greatest Video Sport Soundtrack class in 2006, simply two years after the celebration was initially established. The one different place the place online game music is admired is in circles particular to video video games, together with exhibits such because the Sport Builders Selection Awards and The Sport Awards.
The subject of normalizing online game music is a motive Alex stays dedicated to. GameSpot had the chance to speak with Alex over e mail about how influential Ultimate Fantasy was on his profession, what might be accomplished to normalize online game music and how one can do it, and which of the at the moment launched Ultimate Fantasy video games he would compose music for if given the prospect.
The under interview has been edited for brevity.
GameSpot: How did you get began in your profession?
Alex Moukala: I’ve all the time had an unbelievable love and fascination for music ever since I used to be a child, particularly due to the OST of video games I performed loads, like FFVII, FFVIII, and FFX, however as an alternative of studying to [play] devices, I performed an excessive amount of PlayStation! Regardless of having zero expertise or talent, I nonetheless wished to present it a go (I’ve Zack Honest from FFVII Disaster Core to thank for that infusion of braveness, consider it or not).
GS: So Ultimate Fantasy was an enormous affect on you.
AM: I can not even think about what my music can be like with out the inspiration I received from video video games typically, particularly Ultimate Fantasy.
GS: You’ve generated a whole lot of buzz off these funky video game remixes. Inform me about them.
AM: It began sort of randomly to be sincere. I am not nice with any devices, however I like to mess around with them a lot–just for enjoyable. In the future I awakened with this concept of a customized 15-second bassline for Giorno’s Theme from JoJo: Golden Wind. I then remixed it to make it a bit extra Nu-Disco/Funky, recorded the bassline over it, and posted a video of me playing it, once more, only for enjoyable. I did not perceive simply how a lot individuals [would] love these remixes till the day Sq. Enix [retweeted one] I made for an FFXIV monitor. FFXIV composer Masayoshi Soken [then asked] me to make a full model, [who] then re-remixed it himself. When that chain of occasions occurred, I made a decision to make it an virtually each day prevalence, each to make individuals’s days a bit higher throughout quarantine and as an excuse to apply bass extra severely.
GS: And so, you hope to normalize online game music by creating these funky remixes?
AM: Informal music listeners who solely hearken to no matter is well-liked on the radio very hardly ever push themselves within the realm of instrumental as a result of they are not used to listening to it individually from the media they’re meant to accompany. I feel if individuals had been merely extra uncovered to in locations like golf equipment or radio stations, they’d positively be taught to understand it extra. That is additionally why I prefer to remix online game songs into one thing danceable. One other method to make online game music enchantment to the lots is so as to add lyrics and vocals to it. This can be a large purpose why Persona 5’s soundtrack turned as massive because it did. Identical for FFVII Remake’s fundamental theme, “Hole.”

GS: What would assist carry online game music into the mainstream?
AM: I feel normalizing online game music is barely potential once we ensure to maintain its soul intact, which is extremely exhausting to do whenever you flip one thing “area of interest” into one thing extra “pop” and simply consumable by all. For instance, do you keep in mind the anvil sound that accompanies the primary melody in FFVII’s battle theme? It isn’t a coincidence in the event that they saved it in FFVII Remake’s re-arrangement of the identical theme. A easy sound or thought like that may set off a whole lot of recollections, however you may also modernize it whereas holding the “sauce” intact. If there have been online game music awards on locations like MTV, it could positively assist carry much more publicity to online game music independently from the video games themselves, which I feel is essential.
GS: Have you ever used online game music in any of the film trailer songs you’ve got labored on?
AM: One monitor that involves thoughts is the one I wrote for the John Wick Chapter 2 trailer with a pal of mine. The monitor was imagined to be manufactured from aggressive digital sounds solely, however I performed an excessive amount of Ultimate Fantasy XIII and simply could not assist myself. Particularly, there’s a boss theme in Final Fantasy XIII-2 by Naoshi Mizuta, which I like loads due to its tragic choir. Once I was writing that trailer monitor, I made a decision so as to add some tragic marcato choir like [the one in the boss] theme, hovering on high of all of the aggressive sound design and including a level of humanity/anger/tragedy to all the things. It isn’t an concept that originated in FFXIII-2; I feel there’s loads of stuff like that in classical and opera music. Nevertheless, I used to be uncovered to it whereas taking part in FFXIII-2. It caught with me loads, and I ended utilizing [the] marcato choir loads due to it.
GS: In case your dream is to attain a Ultimate Fantasy sport, which might you’re employed on of those launched?

AM: Positively Ultimate Fantasy VII Remake. Only a few weeks in the past, I released a video the place I put collectively a customized FFVII Remake Trailer with the music totally re-orchestrated by me, simply to see what it could really feel prefer to see an epic FFVII Remake trailer that references many alternative musical themes from the sport. I might positively like to contribute to it in some form or kind for the subsequent installments if the prospect ever arose!
GS: Final two questions: favourite online game (and/or Ultimate Fantasy) soundtrack and favourite online game composer?
AM: Arduous questions! I can let you know a couple of which stand out to me a whole lot of all those I heard: Ace Fight, Ultimate Fantasy VII Remake, Ultimate Fantasy X, Ultimate Fantasy XII, Ultimate Fantasy XIII, Ultimate Fantasy XIV, Kingdom Hearts II, Steel Gear Rising: Revengeance, Persona 5, Tremendous Smash Bros. Final, and The World Ends With You. As for favourite composer, most likely [Final Fantasy VII composer] Nobuo Uematsu and [Final Fantasy XIII composer] Masashi Hamauzu.