Hugues Ricour has left Ubisoft Singapore however will stays an worker of Ubisoft.
Hugues Ricour,managing director of Ubisoft Singapore which is at the moment creating Cranium and Bones, has been faraway from his place. Kotaku reported his elimination after acquiring an e-mail from chief studios working officer Virginie Haas to workers. Haas said that, “The outcomes of the management audit that was performed in the previous couple of weeks by our exterior companions makes it unattainable for him to proceed on this place.”
Although Haas didn’t explicitly state the rationale, Ricour’s title got here up amidst contemporary allegations of abuse at Ubisoft by Gamasutra. Ubisoft Singapore was outed for racist and sexist habits, together with lack of motion by higher administration to reported abuse. Ricour specifically had been accused of “a number of sources of sexual harassment” and was identified for “bullying, demeaning feedback, and retaliatory motion towards these perceived to have stood as much as him.”
Haas said Matthew Thorpe, Ubisoft Singapore’s director of operations, and Debbie Lee, human assets director, would “guarantee a clean transition within the interim.” There can even apparently be a city corridor on the studio to handle workers and discipline questions regarding Ricour.
Curiously, an replace was simply supplied to Kotaku about Ricour’s present standing. A Ubisoft spokersperson said that, “We are able to verify that Hugues Ricour is each stepping down from his function as MD and in addition leaving the Singapore studio, however will stay at Ubisoft.” No motive was given for his departure.
Ricour is one in every of many Ubisoft senior workers to be eliminated following allegations of misconduct and abuse, becoming a member of the likes of Serge Hascoët and Ashraf Ismail. As for Cranium and Bones, it’s apparently nonetheless a good distance off from launch and has seen “a number of revisions” as per three sources with data of growth. Keep tuned for extra particulars and updates on the studio within the meantime.